Showing posts with label Symbian. Show all posts
Showing posts with label Symbian. Show all posts

Sunday, June 12, 2011

I'm not dead, But Symbian is...

Hello everybody,

It's been a long time since my last update, there are few reasons for that.

I was working on my port and was almost at the end but encountered a very hard bug with
the sound system which was playing the sounds after a delay which made the game useless
and till this day I had not found a way how to fix this bug there
seems to be some problem with SDL_Mixer.

Nokia also has announced that they will stop supporting Symbian and switch to Windows platform.
There was also another company that did just that to survive but now is almost gone into obscurity, Palm.

These two factors together have demoralized me somewhat so right now porting has been halted.
I still have my n95, but the platform shows it's age which leaves me unwilling to support it for now.

R.K.

Tuesday, March 15, 2011

Dodgin diamonds II ported to Symbian s60 v3 Update

Hello,

A new version of DD2 is available,


Release 0.2(11)
This version has:
 * Fixed saves that were broken, please install on E drive.


Download


R.K.

Wednesday, March 2, 2011

Request for Port ideas

Hello everybody,

If you have an idea for a port post it here.
Please use these guide lines before considering a port:

1. The source code must be available. 
2. should be portable to 320x240 resolution. 
3. Remember we have very limited mouse support so not RTSs. 
4. Preferably SDL based games (but not a must) 
5. Not yet ported to symbian. 
6. Must be codded in C or C++ (no python, VB, C# or such nonsense) 
7. OpenGL is allowed (but this limits the target audience) 



R.K.

Sunday, February 27, 2011

Dodgin diamonds II ported to Symbian s60 v3

Hello,

I've finished porting DD2 (most of the work was already done by Anotherguest so thank him)





2d shot em up scroller.

To know more about this game please visit http://www.usebox.net/jjm/dd2/


Release 0.2(10) based on version 0.2.5 of DD2 by Anotherguest
This version has:
 * First release, Game functionality
 * configuration saves
 * Highscores
 * Game was tested on n95


Download game

Download source

OpenXCom port

Hello everybody,

As you know I am working on an OpenXCom port for the Symbian, I even have a running version.
But right now OpenXCom in not yet complete (see here: http://openxcom.ninex.info/index.php/about/)
and it would be a waste of time porting every single code change to Symbian.

So we will have to wait till that project is more or less complete (meaning that you can actually play the game from start to finish) until I make any further progress.

R.K.

Tuesday, February 15, 2011

Abuse Game ported to Symbian s60 v3

Hello all,

A new port here Abuse :




A phone with an accelerometer is needed.



Hope you enjoy this.

R.K.

Saturday, February 5, 2011

Thursday, January 27, 2011

GLTron Fix

Here are some fixes

Release 0.1(14) 
This version has:
 * Problem with the racer model texturing fixed
 * Preferences are now being saves on exit
 * Added several resolution (416x352 and 800x352) others removed
 * Made some speed improvements


Wednesday, January 26, 2011

GLTron minor fix

Here is the fix for you out there that have other then English language set ;)


Release 0.1(13)
This version has:
 * Fixed some regional problems (Thanks Sera from My-Symbian!)



Download Full version

Tuesday, January 25, 2011

GLTron ported to Symbain s60v3

Hello,
Phew, I have been really busy these couple of month, this port took a lot
of time to finish because of the OpenGL part.
Here is the first released version.


This is for the OpenGLES supported phones only
Read the ReadMe file inside the zip carefully!



GLTron for Symbian S60v3 by Ronen K.
--------------------------------
To receive updates please visit: http://mobile4dev.blogspot.com/


GLTron is a game created by Andreas Umbach (http://www.gltron.org)


Release 0.1(11) base on version 0.70 by Andreas Umbach
This version has:
 * First release
 * Game was tested on n95
 * Support for music files of types MOD,XM,IT and etc (all mikmod backed)
 * this game is full port you can try different artpacks
 * You can try changing the scripting files everything should be supported
 * Do NOT turn off the floor texturing (show_floor_texture) it will kill performance


!!! IMPORTANT !!!
-----------------

There are 2 versions of the zip file 

 1. A Full install version GLTronFullS60.zip which contains all the files needed.
    !!!The full version has to be installed on the memory card!!! ie E:
 2. A Minimalistic version GLTronMinS60.zip which contains only the main sis file
    this version requires the directory E:\GLTRON\DATA into which you can copy
    the windows version of the files (see tree.txt for more info)


Credits:
--------
GLTron is the work of Andreas Umbach
SDL_Sound creators
mikmod creators
---------


Required:
---------
 * SDL runtime for S60 http://koti.mbnet.fi/mertama/sdl.html
 * Ability to install Selfsigned apps on the phone
 * OpenGLES compatible phone


If you encounter some errors on the white screen and the game will not load
please let me know.



Download Minimalistic version
Download Full version

Sources

Thursday, November 18, 2010

Porting progress of OpenXCom for Symbian s60

I've started porting OpenXCom after achieving a binary that can run on the device
I have noticed that the the project is incomplete and right now is at version 0.2

A playable version (according to the author) will be 0.5 so we will wait till then to have a port.

R.K.

Wednesday, November 10, 2010

Heart of the Alien Redux port for S60

Hello,

Here is a new port for HotA:

download binary
download source


Heart of the Alien Redux for Symbian S60v3 by Ronen K.
--------------------------------
To receive updates please visit: http://mobile4dev.blogspot.com/


Heart of the Alien is the sequel for Another world which was only released for
SegaCD.

To know more about this engine please visit http://hota.sourceforge.net/ (Maintained by Gil Megidish)

Release 0.1(4) base on version 1.2.2 by Gil Megidish (http://hota.sourceforge.net/)
This version has:
 * First release, Redux functionality
 * Quick save/load
 * Game was tested on n95


!!! IMPORTANT !!!
-----------------

There are 2 versions of the sis file (because Sound in this game is awesome)
 1. A version with Music (Heartaline_release_sound_signed.sis)
 2. A version Without Music (but with sound - Heartaline_release_no_sound_signed.sis)

The version with music is very CPU intensive you can try it first
but the music might be choppy (It is very choppy on a N95 8GB)
So choose the correct version.


Credits:
--------
Heart of the Alien Redux is the work of Gil Megidish
AnotherGuest for a great SDL_Mixer port!
Interplay for a great game
---------

To run Heart of the Alien, you'll need a copy of the ISO from the SegaCD.
Ideally it should be a small ISO with many MP3 files for music.
Check Gp32 page if you have the full ISO
http://www.gp32x.com/board/index.php?/topic/24597-heart-of-the-alien-redux-gp32/

I do not know where you can get it.


Required:
---------
 * SDL runtime for S60 http://koti.mbnet.fi/mertama/sdl.html
 * Game data files
 + Game music files MP3 (optional)
 * Ability to install Selfsigned apps on the phone

To install:
-----------
 * Install the SDL on the phone
 * Create HOTADATA folder in the root of the memory Card (Has to be E drive on the phone)
 * copy all the data/music files to HOTADATA
 * install the "sis" file

Controls: (when looking in portrait orientation, the game itself is played
           in landscape orientation)
---------
   D-Pad     - Move left, right, up, or down
   Middle button of D-Pad     - Enter (shoot, keep down in order to run)
   C   - Backspace (Jump)
   App button above             - Same as Enter you can use it as toggle for running
   the green button (answer call) No need to press it to run.
   Pencil or 0 key - Shift (Use your Whip)
   App 2 button above
   the red button (drop call) - Same as Backspace (Jump)

   6 Key - Quick Save
   7 Key - Quick Load
   1 Key - Skip animation / Exit program

Note: !!! Recommended to use MagicKey for key mappings !!!

Known issues:
-------------
* no fast mode
* Not going to work on s60v5 (no keys!) for those who do have keys
  Like the n97 crowd no guaranties that it will install at all.


Leave bugs in the comments.

R.K.

Tuesday, October 26, 2010

REminiscence (Flashback) for Symbian S60v3 Update!

Hello a small BugFix version


Release 0.1(31)
This version has:
 * Small fix for phones that do not have the pencil key
   it is mapped to the 0 key (thanks to sid for finding the bug)


Download

Monday, October 25, 2010

REminiscence (Flashback) for Symbian S60v3

Hello
Here is the port for REminiscence Engine for Symbian phones using s60v3



Details:

REminiscence for Symbian S60v3 by Ronen K.
--------------------------------
To receive updates please visit: http://mobile4dev.blogspot.com/

REminiscence is a re-implementation of the engine used in the game Flashback: The Quest for Identity
made by Delphine Software and released in 1992.  REminicence was first released by Gregory Montoir in 2005.

Release 0.1(30) based on version 0.1.9 by Gregory Montoir http://cyxdown.free.fr/reminiscence
This version Has:
 * First release, basic functionality
 * Save states
 * Hopefully support for QWERTY phones (untested)
 * Some very basic vibration support (currently only when you get hit)
 * Languages support (untested)
 * Game was tested on n95

Credits:
--------
REminiscence is the work of Gregory Montoir (http://cyxdown.free.fr/reminiscence)
Sektor http://gtamp.com/PSP for a great PSP port and the README
Delphine Software for a great game
---------

To run REminiscence, you'll need a copy of the data files from the DOS version
of Flashback.

I do not know where you can get it (google it?!)
Maybe checkout the PSP port...

Required:
---------
 * SDL runtime for S60 http://koti.mbnet.fi/mertama/sdl.html
 * Game data files
 + Game music files from amiga, mods (optional)
   mods have to be in the correct names (check treestructure.txt for them)
   a batch file  (renamemods.bat) is supplied to help rename the files from amiga.

 * Ability to install Selfsigned apps on the phone

To install:
-----------
 * Install the SDL on the phone
 * Create FLASHDATA folder in the root of the memory Card (Has to be E drive on the phone)
 * Inside the FLASHDATA dir create a SAVES dir
 * copy all the data files to FLASHDATA
 + copy the renamed mods to FLASHDATA (optional)
 * install the "sis" file

Controls: (when looking in portrait orientation, the game itself is played
           in landscape orientation)
---------
   D-Pad     - Move left, right, up, or down
   Middle button of D-Pad     - Enter (Use object)
   C   - Backspace (Inventory / exit from a cinematic scene)
   App button above             - Space (Take out / put back gun)
   the green button (answer call)
   Pencil     - Shift (Operate / run / take)
   App 2 button above
   the red button (drop call) - Esc (Game options)

   Long jump - Hold Pencil + left/right, release left/right and then push up
   High jump - Hold Pencil + left/right and then release left/right anytime before you get to an edge
  (he only jumps if ledge is within reach, required on 2nd level)


Note: !!! Recomended to use MagicKey for key mappings !!!

Known issues:
-------------
* No proper Icon
* No Password input (Use save states)
* No compression of saves and replays (as in the original)
* because of no compression the save files from other platforms are
  not compatible
* No mirror mode
* no fast mode
* Not going to work on s60v5 (no keys!) for those who do have keys
  Like the n97 crowd no guaranties that it will install at all.

R.K.
http://mobile4dev.blogspot.com/

For any bugs leave comment here.

Download binary

Download source