Maemo (n900), WristPDA, Palm, Symbian, Android and other games.
Hmm nice .. but it doesn´t works for me :-(When i start it, after few second it fall down (in loading) at the end, it makes some crackle .... Can you fix it ?and of course i have lastest SDL..
What does it say when it fails ?
Well done, but I have a problem.When I run the game can be heard only the sound and the screen is black.Ps. You're doing a Excelent work :)
The game does not run on Nokia C5-00. Probably due to the fact that this smartphone is not an accelerometer. Sorry, but thanks for trying.
Couple of things,1. If the phone does not have an accelerometer when the games starts it will tell you that and will ask to exit.2. The guy that has an empty black screen, when you first run the game you should have seen a gamma selection screen you should have selected a color in the middle, to make the screen show again go to e:\abusedata\save and delete the file gamma.lspR.K.
You can make this game for smartphones without an accelerometer?Management that would be as follows: D-Pad - Move left, right, up, or down * - Use ability, Used instead of right mouse button Center D-Pad - Shoot, Left mouse button C - Next Weapon the green button (answer call). Pencil or 0 key - Previous Button 1,2,3,4,5,6,7,8,9 - move the mouse cursorIs it possible?
It is possible but the game will not be fun anymore and unplayable, you have parts where quick reflexes are needed and it is just useless without an accelerometer.R.K.
Please try .....(T_T)
Play the game on the PC first.Then you will see that it will impossible to control using only the keys.
1 - shooting into the bottom left corner2 - shooting to the left3 - shooting in the upper left corner4 - Shooting Down6 - shooting up7 - shooting into the bottom right corner8 - shooting right9 - shooting in the upper right corner
And yet ... you can port this game on symbian?http://tuxracer.sourceforge.net/index.html
I can port TuxRacer but it supports OpenGL..
Well .... it's better than nothing ... your ports are spread across the Internet))) What's wrong with running the game Abuse, may be done without an accelerometer?
Ronen K,Hello! As you are considering the possibility of porting the emulator Dosbox 0.74 with support 3D accelerator?
http://osswin.sourceforge.net/games.htmlmaybe this site has a lot of sources ...
nar2828, wellcome.I have looked at Dosbox, there is a version of it for Symbian (0.73) and it is very slow.Maybe I'll be looking at it sometimes later.SID: Thanks for the link I'll check it out.
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Yes, I tested version 0.73 (and others too), the speed is very slow, but work such hits as: Tomb Raider, GTA1, NFS, and others. Version 0.74 + support 3D accelerator = Normal speed, yes?
It's not how it works, the problem is not drawing graphics fast but emulating the x86 CPU, so it will not be any faster, 0.73 already has OpenGL support in it.R.K.
Hexen 2 (1997) is a very good game, it's OpenSource Projects, it would be a massive port
Ok so, here is the error :"Lisp: tmp space resized to L6384Engine : Registering base graphics"and here video :http://www.2shared.com/video/AK0mmNXY/AbuseError.htmlThanks ! :-)
Impol download this debug version:https://sites.google.com/site/wristpda4dev/resources/abuse.sisx?attredirects=0&d=1Run it and make another movie of it.Thanks.R.K.
Ok here it is :http://www.2shared.com/video/XvGGaI2F/AbuseDebug.htmlOtherwise iam using sdl-1.2.14-s60-2.4.4_armv5.sisx from 08/02/11 so the lastest version ...And thanks for your support! :-)
Any news ??
nothing ?can you fix it or not ?
Some patience man.
OK, ok im sorry :-D .
impol what phone model do you have ?
Nokia N95 8gb (or also N95-2) .. ;-)
implol, I have the same phone and it works ok.Check free memory when you start it.I saw that it fails when it tries to create the screen layer.R.K.
Strange ... I have about 91 Free RAM .when i start the abuse, it has about 88 Free RAM ....I really don´t understand why it doesn´t work..Each other games works fine. :-(..I want to play it :-( ! OUCH !
implol, here is another debug version.https://sites.google.com/site/wristpda4dev/resources/abuse.sisx?attredirects=0&d=1as before run it and report back.you can just tell me the last visible step that you have seen.R.K.
Hello :-)Well, so there is lastest screen before close :http://www.2shared.com/photo/VHqNHjiy/screenabusedebug.htmland there is a video with two attempts:http://www.2shared.com/video/IK9uYGtm/videoabusedebug.htmlHopefully is somehow helps ... Thanks !
implol, the last version I've sent wasn't good.sorry about that, here is the new debug version it should have different output messages (each message should be on a deifferent line and more printouts)https://sites.google.com/site/wristpda4dev/resources/abuse.sisx?attredirects=0&d=1as before run it and report back.you can just tell me the last visible step that you have seen.thanks.R.K.
Ok, so there is new screen :http://www.2shared.com/photo/tl5W1IkT/screenabusedebug2.html:-)Thanks !
Thats just the beginning in the file I need the rest of the messages till it fails.R.K.
But this screen is from last second before end ..
Hi .... how are you doing with porting X-com?
Doesn't work on the 5530.Also, consider porting Hexen 2.(WOULD you mind compiling and then packing both the libs and headers of all the SDL libraries? thanks)Also, are you using martama's or Anotherguest's SDL? (I guess AG's is far more stable)